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Ebook Mathematics for 3D Game Programming and Computer Graphics by Eric Lengyel read! Book Title: Mathematics for 3D Game Programming and Computer Graphics
The author of the book: Eric Lengyel
The size of the: 8.87 MB
City - Country: No data
Loaded: 1585 times
Reader ratings: 6.9
Edition: Cengage Learning
Date of issue: June 2nd 2011
ISBN: 1435458869
ISBN 13: 8581033777777
Language: English
Format files: PDF

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Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.


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